Digital Immunity is a project aimed at developing psychological resilience in adolescents to the dangers of the virtual environment by explaining the main methods of negative impact on the lives, health, and material well-being of children and their parents.

Project Description

Digital Immunity is a project aimed at developing psychological resilience in adolescents to the dangers of the virtual environment by explaining the main methods of negative impact on the lives, health, and material well-being of children and their parents.

Due to the lack of sufficient experience, children cannot realistically assess the level of danger of situations they face on the internet. Similarly, their parents find themselves in a similar situation, as online behavior rules have only started forming in the last 10-15 years. As a result, parents and teachers often learn the basics of working in the virtual environment simultaneously with their children, which means they cannot prepare them to face dangers, including due to their own weak awareness of various virtual threats.

In the virtual world, moral and ethical and social prohibitions and restrictions are lifted, for example, the lifting of taboos on issues of violence and destruction, the lack of legal norms that apply in reality, fraudulent money extraction, and so on.

Criminals use psychological techniques built according to certain algorithms for their illegal schemes. They use ordinary channels that may seem safe or trustworthy to find victims. To ensure the protection of children and their parents, it is necessary to explain the rules of behavior for children and adults on specific, most common examples, if they find themselves in a dangerous situation or encounter fraud.

Information security of children is a special component of the state's information security and should be formed through dynamically developing approaches understandable to both parents and children. Also, minimizing threats to the health and well-being of a child should be achieved by increasing the child's literacy and awareness.

 

Ideological Tasks:

Developing skills for evaluating and perceiving content on the internet, proactive protection against negative content Implementing mechanisms to neutralize and eradicate negative content, including the psychological consequences of its impact. Developing children's understanding of ethics and behavior norms in the digital environment from ages 11 to 18, acquiring creative skills for working in the virtual environment Developing IT skills and Digital skills Raising a generation of socially and patriotically oriented users, active generators of positive meanings, ideas, content, leaders, and moderators of internet spaces. Developing "zero tolerance" for negative content among the younger generation.

Project Tasks

To formulate and identify the classification of poorly studied internet threats that have a destructive impact on the health of a child: personal safety; threats to the individual, family, society, and the child's environment; threats related to the student's profile interests or material damage. To calculate the risk of these types of threats and predict the consequences for the child's health and personality development. To develop a preventive and recovery work program - media education and value formation with the possibility of distribution through the most viral and effective formats with practice, such as online games, online lessons, and in-person events. To develop methodological recommendations for the child's information security, taking into account the classification of possible information threats for the child, recommendations for necessary actions for parents and teachers. To develop materials in coordination with family and school actions. To develop methodological materials and recommendations for the child's information security, taking into account the classification of possible information threats. To develop and distribute an online game with didactic lessons on information security for young people. To integrate into extracurricular lessons and educational events, as well as for home use. To conduct in-person events in at least 500 schools in Russia with the involvement of IT experts - "Digital Immunity Day". Working with children on neutralizing the negative consequences of encountering various communication and malicious risks; presenting opportunities for social and economic development of a young person through the internet.

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